Max the Infrastructure in Southern Ontario (land locked) and fill it with CIVs. Again, get this out of the way while there isnt a lot of action.įinally, we need to get our industrial base up. Next is the 2 required infrastructure to unlock Quebec’s deeper Steel reserves. They’re cheap and we’ll make a lot of use of it. We’re building a Naval Yard first because it takes no construction penalties. I like this build for when I’m trying to take territory in the Asian theater, or against my oldest nemesis: Portugal! *shakes fist!* The heavy uses additional chromium in place of steel, which you have precious little of… but chromium, well…)īonus, Cuba at Excavation III will unlock a new deposit of Steel!īuilding up Canada’s war industry is… painful.
When you take Cuba you’ll get more chromium than needed this is for your fleet and heavy tanks (heavy tanks are better for Canada with Cuba under it’s belt than using light tanks. This can still be done after you deploy the 8 new destroyers. When playing as Communist, you’ll still want to get the rank III Cruiser hull, but you’ll want a stripped down variant to deploy. If you play as Fascist you can get naval port access with Venezuela and that will help cover your sea zone distance for the Cuban Invasion when using destroyers. Your light tanks will later become Recon units in your Heavy Tank Division, so nothing is wasted. These are great for charging around the Sino-Japanese theater with reckless abandon! This will serve as a Mine Sweeper group later in the game for you, or as Sub hunters, or both.īecause of the starting commonwealth, The United Kingdom will give you light tanks should you need them early, so take advantage! Deploy 6 new default ‘Tank Brigades’ and wait for the UK to call with an offer of tanks. You’ll want to build 8 Sanguenay Class Destroyers as well. We, as Canadians, are known for our excessive production capabilities… so! However, in my games I do prefer to use ‘Send in the Zombies’. You’ll get extra production being communist, so gather some men! If you go communist Send in the Zombies tree. You’ll get manpower being fascist, so take the extra production bonus. If you go fascist take National Steel Car tree. I feel this ‘bridging idea’ balances that request well enough. Let’s start with the main crux of Canada’s problem: manpower vs production.Īs Canada you are tasked to trade manpower for production. Keep in mind as you play Canada in this way, you aren’t a global superpower.But you could build to become a kickass colonial power. So, we’re going to pretend that the USA is actually sort of a threat to Canada, and we’re not going to poke that bear, today. The United Statesįirst, the whole ‘Just invade the USA!’ thing, feels like a bit of a cheat. It’s my favourite country to play, partly because i am Canadian, but also, it has a lot of choices to do different things in HOI4 simply because of its geography. Like, I know it’s a bonkers country to play (and is waaaaay easier without the expansions) but I’ve got some… SOME! tips for turning Canada from “laaaaaaaaaame”, into “meh”. I wrote this guide originally after Together for Victory was released… oh lord! so, I’ve updated it a bit from my original Reddit Post.